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K-2 STEAM Program

Facilitate Hands-on STEAM Projects

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Introduce Students To STEAM Through Creative Materials

K-2 STEAM Friday Program is a hands-on program for Kindergarten through 2nd grade that aligns with NGSS and CCSS. For 10 weeks, students will engage in their own take-home projects that introduce them to STEAM through creative materials. Projects allow students to have fun and be creative while building their hands-on making skills.

Build STEAM Literacy and 21st Century Competencies

Empower Educators  to Teach STEAM

Boost Confidence in STEAM Subjects

Increase Interest in STEAM Subjects

Prepare Students for a Career in STEAM

Learning Outcomes By Activity


Learning Outcomes

STEAM Skills

Introduce K-8 learners to basic electronic circuits by making fun and interactive accessories.

LED Light-Up Costume Masks

- Complete a circuit using a battery and an LED

- Apply metaphor and create a wearable accessory

- Learn about conductive materials

- Demonstrate understanding of open and closed circuits

  • Science
  • Wearable Tech
  • Engineering Design
  • Art

Design and construct electronic pop-up cards, paper cities, and other papercraft creations paired with circuitry.

Paper Circuit Card

- Apply technology to make an electronic circuit on paper

- Draw a circuit and describe how it works

- Write a letter

- Make observations about electricity in a circuit

  • Science
  • Engineering Design
  • Art

Plan and construct a simple motorized machine and apply  art and design thinking.

Illustrated Motorized ArtBot

- Use listening skills to follow directions in a group reading of a fairy tale

- Observe how an object made of a small set of pieces can be disassembled
and made into a new object

- Apply scientific ideas and work like scientists do

- Provide evidence that energy can be transferred

  • Science
  • Robotic Technology
  • Engineering Design
  • Art

Create entertaining and interactive games that strengthen fine motor skills, increase critical thinking capabilities, and introduce engineering and electronics.

- Plan and design a game show button console

- Participate in active learning and review game show questions

- Apply technology to creative art making

- Create a simple electronic circuit

  • Science
  • Engineering Design
  • Art

STEAM Showcase

Students will prepare their projects to be displayed  in this mini-maker faire style culminating showcase.


- Synthesize knowledge and produce a final project

- Plan, design, and use a process to make creative tech

- Demonstrate appropriate safety procedures

- Use engineering processes to develop a project using the materials provided

  • Science
  • Tech
  • Engineering Design
  • Art
  • Math

Designed For The Needs of Educators

Educator Goals

KitHub Solutions

Build STEAM Literacy and 21st Century Competencies

-Repeated exposure to project-based learning practices
-Connected learning:  interest-powered, peer-supported

Empower Educators to Teach STEAM

-Easily integrate projects with things you already teach
-Lesson plans tied to NGSS and CCSS
-Affordable for educators in all settings (public, private, home)
-Easily acquire more parts, nothing is proprietary

Boost Confidence in STEAM Subjects

-Hands-on, project-based learning
-Quickly learn basic concepts in just one session
-Multiple entry points to open-ended projects

Increase Interest in STEAM Subjects

-New concepts are paired with things students are already familiar with
-Re-use existing materials in new ways
-Make and Take: affordable enough for students can take their projects home
-Hands-on learning

Prepare Students for a Career in STEAM

-Projects are relevant to real-world applications
-Components are used in the real world by engineers

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