K-2 STEAM Program
Facilitate Hands-on STEAM Projects
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Introduce Students To STEAM Through Creative Materials
K-2 STEAM Friday Program is a hands-on program for Kindergarten through 2nd grade that aligns with NGSS and CCSS. For 10 weeks, students will engage in their own take-home projects that introduce them to STEAM through creative materials. Projects allow students to have fun and be creative while building their hands-on making skills.

Build STEAM Literacy and 21st Century Competencies

Empower Educators to Teach STEAM

Boost Confidence in STEAM Subjects

Increase Interest in STEAM Subjects

Prepare Students for a Career in STEAM
Learning Outcomes By Activity
Activities
Learning Outcomes
STEAM Skills
Introduce K-8 learners to basic electronic circuits by making fun and interactive accessories.

- Complete a circuit using a battery and an LED
- Apply metaphor and create a wearable accessory
- Learn about conductive materials
- Demonstrate understanding of open and closed circuits
- Science
- Wearable Tech
- Engineering Design
- Art
Design and construct electronic pop-up cards, paper cities, and other papercraft creations paired with circuitry.

- Apply technology to make an electronic circuit on paper
- Draw a circuit and describe how it works
- Write a letter
- Make observations about electricity in a circuit
- Science
- Engineering Design
- Art
- Use listening skills to follow directions in a group reading of a fairy tale
- Observe how an object made of a small set of pieces can be disassembled
and made into a new object
- Apply scientific ideas and work like scientists do
- Provide evidence that energy can be transferred
- Science
- Robotic Technology
- Engineering Design
- Art
Create entertaining and interactive games that strengthen fine motor skills, increase critical thinking capabilities, and introduce engineering and electronics.

- Plan and design a game show button console
- Participate in active learning and review game show questions
- Apply technology to creative art making
- Create a simple electronic circuit
- Science
- Engineering Design
- Art
- Synthesize knowledge and produce a final project
- Plan, design, and use a process to make creative tech
- Demonstrate appropriate safety procedures
- Use engineering processes to develop a project using the materials provided
- Science
- Tech
- Engineering Design
- Art
- Math
Designed For The Needs of Educators
Educator Goals | KitHub Solutions |
---|---|
Build STEAM Literacy and 21st Century Competencies | -Repeated exposure to project-based learning practices |
Empower Educators to Teach STEAM | -Easily integrate projects with things you already teach |
Boost Confidence in STEAM Subjects | -Hands-on, project-based learning |
Increase Interest in STEAM Subjects | -New concepts are paired with things students are already familiar with |
Prepare Students for a Career in STEAM | -Projects are relevant to real-world applications |
More STEAM Projects and Programs
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