STEAM FRIDAY

Science • Technology • Engineering • Art • Math

Facilitate Hands-on STEAM Projects Every Friday!

Students in K-2 will engage in their own take-home projects that introduce them to STEAM through creative materials. 

Provide Repeated Exposure
To Project-Based Learning

STEAM Friday is a once a week program for kindergarten through 2nd grade that aligns with NGSS and CCSS. For 10 weeks, students will engage in their own take-home projects that introduce them to STEAM through creative materials. Projects allow students to have fun and be creative while building their hands-on making skills. The program will engage young students to think of themselves as creators and inventors.

Build STEAM Literacy and 21st Century Competencies

Empower Educators  to Teach STEAM

Boost Confidence in STEAM Subjects

Increase Interest in STEAM Subjects

Prepare Students for a Career in STEAM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Projects Aligned With NGSS and CCSS

STEAM Friday projects allow students to have fun and be creative while building their hands-on making skills. The program will engage young students to think of themselves as creators and inventors while covering national standards.

These kits are ideal for students K-2 that are new to STEAM projects or want new project ideas.​

 

10 Hours of Project-based Learning

  

Grades: K-2
Skill level: Beginner
Time: 10 one-hour sessions
Students: 12 (custom quantity available)

Lesson plans aligned with standards

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Learning Outcomes By Activity

Activities

Learning Outcomes

STEAM Skills

WHAT'S CONDUCTIVE +
SUPERHERO MASK

Time: 2 hours

SuperHero Mask

-Complete a circuit using a battery and an LED

-Apply metaphor and create a wearable accessory

-Learn about conductive materials

-Demonstrate understanding of open and closed circuits

Science

Wearable Tech

Engineering Design

Art​

PAPER CIRCUIT

Time: 2 hours

PaperCircuit Notebook Hack

-Apply technology to make an electronic circuit on paper

-Draw a circuit and describe how it works

-Write a letter

-Make observations about electricity in a circuit

Science

Engineering Design

Art​

MOTORIZED BOT

Time: 2 hours

Motorized Bot

-Use listening skills to follow directions in a group reading of a fairy tale

-Observe how an object made of a small set of pieces can be disassembled
and made into a new object

-Apply scientific ideas and work like scientists do

-Provide evidence that energy can be transferred

Science

Robotic Tech

Engineering Design

Art​

GAME SHOW BUTTON

Time: 2 hours

Game Show_400

-Plan and design a game show button console

-Participate in active learning and review game show questions

-Apply technology to creative art making

-Create a simple electronic circuit

Science

Engineering Design

Art​

STEAM SHOWCASE

Time: 2 hours

STEAM Friday

-Synthesize knowledge and produce a final project

-Plan, design, and use a process to make creative tech

-Demonstrate appropriate safety procedures

-Use engineering processes to develop a project using the materials provided

Science

Tech

Engineering Design

Art​

Math

Buy Now

Don't see the quantity you want or need to use a purchase order? Please email orders@kithub.cc  .

 

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Designed For The Needs of Educators

Educator Goals

KitHub Solutions

Build STEAM Literacy and 21st Century Competencies

-Repeated exposure to project-based learning practices
-Connected learning:  interest-powered, peer-supported

Empower Educators to Teach STEAM

-Easily integrate projects with things you already teach
-Lesson plans tied to NGSS and CCSS
-Affordable for educators in all settings (public, private, home)
-Easily acquire more parts, nothing is proprietary

Boost Confidence in STEAM Subjects

-Hands-on, project-based learning
-Quickly learn basic concepts in just one session
-Multiple entry points to open-ended projects

Increase Interest in STEAM Subjects

-New concepts are paired with things students are already familiar with
-Re-use existing materials in new ways
-Make and Take: affordable enough for students can take their projects home
-Hands-on learning

Prepare Students for a Career in STEAM

-Projects are relevant to real-world applications
-Components are used in the real world by engineers

Delighted Customers

Carmen Labrecque Principal, Thomas Edison Elementary

All the mothers that attended the robotics night [using KitHub kits] engaged in a different relationship with their daughters that night. It was so wonderful to experience the collaboration and the energy that filled the room. It was a creative, engaging, team building experience like no other! My daughters and I loved it!

Everything I know about circuits came from KitHub kits.  I'm thankful for my background knowledge from KitHub.

Lynn Spady Elementary School Teacher

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