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Grades 3-8

STEAM + Coding Program

Everything you need to run a creative electronics and coding program.

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Year Round STEAM Program

The STEAM + Coding Program is designed for students in grades 3-8. With this program you can engage students in creative electronics and coding activities. They will design and develop hands-on projects and complete challenges that encourage team building. This program will engage students to further explore the fields of computer science and engineering.

21st Century Competencies

Creative Thinking

Problem Solving

Essential STEAM Skills

Introduce Science, Engineering and Coding

The STEAM + Coding Program introduces students to basic electronics and coding through creative materials. Projects are open-ended to allow students to be creative while exploring technology and building their hands-on making and coding skills. 

Learning Outcomes By Activity

Each lesson in this program has multiple learning outcomes that integrate the arts and sciences. The lessons include vocabulary, activities, literature connections, extensions, worksheets, and rubrics for evaluation. The program includes learning standards from a range of important national contributors. These can be seen as specific learning outcomes, skills, or performance indicators.

Activities

Learning Outcomes

STEAM Skills

LIGHT AN LED

4 parts; 90 minutes

- Identify the parts of a circuit and explain how it works.

- Create a circuit and describe the process to create it.

- Make observations about electricity in a circuit.

- Connect the lesson to real-world applications.

Science

Engineering 

CONDUCTORS AND INSULATORS

1 part; 60 minutes


- Create a basic open and closed circuit.

- Identify materials that are conductive.

- Identify materials that are insulators.

- Make observations about electricity in a circuit.

Science

Engineering 

PAPER CIRCUITS

4 parts; 2-4 hours


- Create a circuit on paper, describe the process for creating it, and explain how it

works.

- Troubleshoot and solve problems to make simple and parallel circuits with LEDs.

- Develop a sketch to illustrate how they will create their paper circuit so that it works.

- Add circuits and creative design to a piece of writing and art.

- Write a friendly letter using the parts of a letter.

Science

Engineering Design

Art

MOTORIZED ARTBOT

4 parts; 4-6 hours


- Complete a circuit using a battery and a motor.

- Plan and draw a model before making a robot.

- Collaborate with a team to build a robot that moves.

- Give a presentation.

Science

Robotic Tech

Engineering Design

Art

MOTORIZED ZIPLINE

3 parts; 3-5 hours


- Demonstrate understanding of open and closed circuits.

- Apply knowledge about circuits to create a more powerful battery pack.

- Work as a team to create a vehicle that moves across a zipline.

- Design, build, and test a project.

Science

Engineering Design

Art

GAME SHOW BUZZER

3 parts; 2 hours


-Plan and design a game show button console

-Participate in active learning and review game show questions

-Apply technology to creative art making

-Create a simple electronic circuit

Science

Engineering Design

Art

CODING

2 parts; 2 hours


- Develop fluency with computation concepts.

- Design and create a creative game.

- Learn basic coding commands.

-  Learn basic HTML (6-8).

Science

Programming

Art

SHOWCASE AND ARCADE

Time: 2 hours

- Plan, design, and use the engineering design process to make creative final projects incorporating technology.

- Demonstrate appropriate safety procedures.

Science

Tech

Engineering Design

Art

Math

SUPERHERO THEME
4 parts; 3-4 hours

- Develop a character.

- Design a costume.

- Create a wearable electronic accessory with a simple circuit.

- Analyze a set of data.

- Write and illustrate a story.

Engineering

Design

Art

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Testimonials

The Game Show Buzzer was easy to assemble and provided a quick lesson in creating a functional circuit. Packaging the buzzer into some kind of console was an optional activity that provided an opportunity for trouble-shooting and creativity.

The Maker mom

KitHub makes it easy for parents, teachers, and students to connect concrete capabilities — making physical objects light up, make sounds, move, sense, react — with theories of how electrons move through circuits.

Howard rheingold

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