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Grades 3-8

STEAM + Coding Program

Everything you need to run a creative electronics and coding program.

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Year Round STEAM Program

The STEAM + Coding Program is designed for students in grades 3-8. With this program you can engage students in creative electronics and coding activities. They will design and develop hands-on projects and complete challenges that encourage team building. This program will engage students to further explore the fields of computer science and engineering.

21st Century Competencies

Creative Thinking

Problem Solving

Essential STEAM Skills

Introduce Science, Engineering and Coding

The STEAM + Coding Program introduces students to basic electronics and coding through creative materials. Projects are open-ended to allow students to be creative while exploring technology and building their hands-on making and coding skills.

Learning Outcomes By Activity

STEAM + Coding Program includes 20 hours of instruction and activities. An additional 1-2 hours per project can be added if facilitators wish to cover the Next Generation Science Standards (NGSS) and Common Core State Standards (CCSS).

Activities

Learning Outcomes

STEAM Skills

PAPER CIRCUITS

Time: 2 hours

-Apply technology to make an electronic circuit on paper

-Draw a circuit and describe how it works

-Write a letter

-Make observations about electricity in a circuit

Science

Engineering Design

Art

MOTORIZED ARTBOT

Time: 2 hours

-Observe how an object made of a small set of pieces can be disassembled
and made into a new object

-Apply scientific ideas and work like scientists do

-Provide evidence that energy can be transferred

Science

Robotic Tech

Engineering Design

Art

ZIPLINE SPACESHIP

Time: 4 hours

-In small teams, students will build a spaceship out of re-usable materials such as cardboard boxes and water bottles.

- Students will rocket their space craft across the room on a zipline.
- Students will need to apply both creativity and ingenuity to this project in order to keep the spaceship balanced on the zipline.

Science

Engineering Design

Art

GAME SHOW BUTTON

Time: 2 hours

-Plan and design a game show button console

-Participate in active learning and review game show questions

-Apply technology to creative art making

-Create a simple electronic circuit

Science

Engineering Design

Art

CODING

Time: 8 hours

-In small teams students will explore and learn to create with Scratch and Mozilla Webmaker tools.

-Using the Scratch visual programming language, students will collaborate to design and program a game and webpage for the final showcase.

Science

Programming

Art

SHOWCASE AND ARCADE

Time: 2 hours

-Students will finish up their projects and play their classmates games in this arcade style culminating showcase

Science

Tech

Engineering Design

Art

Math

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Testimonials

The Game Show Buzzer was easy to assemble and provided a quick lesson in creating a functional circuit. Packaging the buzzer into some kind of console was an optional activity that provided an opportunity for trouble-shooting and creativity.

The Maker mom

KitHub makes it easy for parents, teachers, and students to connect concrete capabilities — making physical objects light up, make sounds, move, sense, react — with theories of how electrons move through circuits.

Howard rheingold

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