10-Week Afterschool Maker Program
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10 Weeks Of Hands-on Projects
The KitHub Afterschool Maker Program will increase engagement in hands-on exploration and practice of STEM/STEAM in ways that foster excitement, curiosity and interest in learning.
For 10 weeks, 12 students will engage in their own take-home projects that introduce them to STEAM through creative materials. Projects allow students to have fun and be creative while building their hands-on making skills. The program will engage young students to think of themselves as creators and inventors.

21st Century Competencies

Creative Thinking

Problem Solving

Teamwork

Essential STEAM Skills
High Quality STEAM-Learning Opportunities
The Afterschool Maker Program is designed to introduce students in K-5 to STEAM in a fun and creative way and expand opportunities for students to participate in hands-on, project‐based STEAM learning opportunities.
Learning Outcomes By Activity
Grades: K-5
Skill level: Beginner
Time: 10 one-hour sessions
Activities | Learning Outcomes | STEAM Skills |
---|---|---|
WHAT'S CONDUCTIVE + Time: 2 hours ![]() | -Complete a circuit using a battery and an LED -Apply metaphor and create a wearable accessory -Learn about conductive materials -Demonstrate understanding of open and closed circuits | Science Wearable Tech Engineering Design Art |
PAPER CIRCUIT Time: 2 hours ![]() | -Apply technology to make an electronic circuit on paper -Draw a circuit and describe how it works -Write a letter -Make observations about electricity in a circuit | Science Engineering Design Art |
MOTORIZED BOT Time: 2 hours ![]() | -Use listening skills to follow directions in a group reading of a fairy tale -Observe how an object made of a small set of pieces can be disassembled -Apply scientific ideas and work like scientists do -Provide evidence that energy can be transferred | Science Robotic Tech Engineering Design Art |
GAME SHOW BUTTON Time: 2 hours ![]() | -Plan and design a game show button console -Participate in active learning and review game show questions -Apply technology to creative art making -Create a simple electronic circuit | Science Engineering Design Art |
MAKER SHOWCASE Time: 2 hours ![]() | -Synthesize knowledge and produce a final project -Plan, design, and use a process to make creative tech -Demonstrate appropriate safety procedures -Use engineering processes to develop a project using the materials provided | Science Tech Engineering Design Art Math |
Get Making Today
Don't see the quantity you want or need to use a purchase order? Please email orders@kithub.cc .
Other Programs
Our full product line of STEAM projects and programs for K-8 can be found here.
Delighted Customers

The Game Show Buzzer was easy to assemble and provided a quick lesson in creating a functional circuit. Packaging the buzzer into some kind of console was an optional activity that provided an opportunity for trouble-shooting and creativity.

KitHub makes it easy for parents, teachers, and students to connect concrete capabilities — making physical objects light up, make sounds, move, sense, react — with theories of how electrons move through circuits.
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